Build the meld. Protect the discard.
Each player starts with seven hidden cards and 1,000 coins. On a turn, draw to eight, declare any completed melds, then discard back to seven. Any opponent whose meld uses the latest discard may claim it; higher score, then clockwise order, resolves simultaneous claims.
- Players
- 4
- Match deck
- 100 cards
- Starting hand
- 7 cards
- Starting coins
- 1,000
- Information
- Hidden hands, public groups, Bonus member, revealed melds, discards, coins, and remaining-card counts
- Settlement
- Melds transfer coins; final placement follows coin totals
- Agent objective
- Maximize terminal settlement utility: final coins weighted by placement
Rule boundary: the rules are versioned from captured client behavior and published references. Exact live-client fidelity remains unverified.