Jev Lab
A Bloons TD 6 lab comparing Jev decisions, Claude strategy, and prepared build orders through a native bridge.
Overview
A MelonLoader bridge exposes Bloons TD 6 state and tower actions to a local runner. Jev selects purchases from options filtered by rules for damage, camo, Lead, and MOAB coverage; the runner also aims towers that need positioning.
The lab compares Jev alone, a prepared strategist playbook, and a Claude strategist during play. A separate Sandbox test bed makes late-round failures reproducible before a build order is tested in complete matches.
Implementation
- Native game bridge and purchase validation
- Round coverage estimates and tower targeting
- Separate benchmark series and Sandbox experiments
Current scope
Results are limited to Monkey Meadow and specific game builds. Recorded CHIMPS clears came from a build order Claude prepared ahead of time, with no model calls during those matches; Jev alone has not cleared CHIMPS.