Skip to project
← All projects

AI and agents · Bloons TD 6

Jev Lab

A Bloons TD 6 lab comparing Jev decisions, Claude strategy, and prepared build orders through a native bridge.

Overview

A MelonLoader bridge exposes Bloons TD 6 state and tower actions to a local runner. Jev selects purchases from options filtered by rules for damage, camo, Lead, and MOAB coverage; the runner also aims towers that need positioning.

The lab compares Jev alone, a prepared strategist playbook, and a Claude strategist during play. A separate Sandbox test bed makes late-round failures reproducible before a build order is tested in complete matches.

Implementation

  • Native game bridge and purchase validation
  • Round coverage estimates and tower targeting
  • Separate benchmark series and Sandbox experiments

Current scope

Results are limited to Monkey Meadow and specific game builds. Recorded CHIMPS clears came from a build order Claude prepared ahead of time, with no model calls during those matches; Jev alone has not cleared CHIMPS.