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AI and agents · Slay the Spire 2

Jev Game Lab

A game-playing agent with a slower Claude strategist, live state validation, and recorded run comparisons.

Overview

Jev chooses moves from legal options built from the live Slay the Spire 2 game state. A Claude Code session plans the run at selected decision points, while deterministic rules carry that plan into combat and resource choices.

The project extends the open-source Jev the Spire player with a local game bridge, route and resource calculations, cross-run memory, and a dashboard. Each action is checked against a fresh observation before execution.

Implementation

  • Game-state bridge and legal-action construction
  • Strategist plans enforced by deterministic rules
  • Versioned run records and Jev-only comparisons

Current scope

Standard Ironclad Ascension 0 runs have recorded strategist wins. Versions changed across the run series; this does not establish broad strength across characters, seeds, mods, or higher ascensions.